Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
783199
Regression
No
Animated properties cannot be changed even when not currently being animated
How to reproduce:
1. Open scene "Repro" in the provided project
2. Select the "Our Hero" GameObject in the Hierarchy view
3. Open Animator window
4. Observe that "Idle" is the default state, and that "Scale Animation" is also present, but no states transition to it
5. Open the Animation window
6. Observe that the "Idle" state does not animate any properties
7. Select the "Scale Animation" animation from the dropdown
8. Observe that the "Scale Animation" animates the Transform.scale property (specifically, the x and y axes)
9. Enter play mode
10. While in the "Idle" state (default), attempt to modify the scale (any axis) of the "Our Hero" object in the inspector
11. Note that the scale property does not change from its default of 1
Note: Same happens if other properties are animated in "Scale Animation"
By Design: As soon as some properties are driven by a State in the Controller, it is always controlled by the Animator. One can modify the values in LateUpdate();, but he/she has to modify them at each frame.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment