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[Linux][Xorg|Wayland] Moving gnome window manager dialog pop-up moves th...
Steps to reproduce: 1. Open any project 2. Open Preferences/External Tools 3. Press on External Script Editor drop-down and press "B... Read more
Using the Reset() context menu option on a Scriptable Object clears its ...
How to reproduce: 1. Create a new Unity project 2. Create a new Scriptable Object/Import the user-attached package 3. Select the Scr... Read more
Light source still produces soft shadows on Android even when ShadowQual...
To reproduce: 1. Open my attached project (ShadowQualityBug.zip) 2. make sure Android is selected as a platform 3. In scene test_gra... Read more
Prefabs with SpriteSkin loses references to bone hierarchy when Library ...
How to reproduce: 1. Open attached project "SpriteSkinNestedPrefab.zip" and scene "Scene" 2. In Hierarchy window, create a prefab w... Read more
Compute Shader Compiler disregards integer bounds
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Select "HLSLCCTest" in the Project window 3. "Show compiled code" in the ... Read more
[Terrain] Lingering ref to Terrain Layer after deleting it from disk
Reference to TerrainLayer exists after deleting the Terrain Layer from project/disk Repro: 1. Create/open project in 2018.3.0b6 2. ... Read more
[VR] During play mode, headset rendering breaks if context menu is opened
Steps to reproduce: 1. Create a new VR project 2. Enter play mode with VR headset connected 3. Right-click in the Hierarchy window o... Read more
[iOS] Xcode fails to Archive Unity project generated with Analytics Libr...
This is a high priority issue. Xcode fails to archive even an empty project. Steps: 1. Create a New Project 2. Build for Release f... Read more
Building app leads to meanless errors when UnityEngine.XR.WSA namespace ...
How to reproduce: 1. Open attached Unity project "1089749_bug" 2. Build project Expected result: Error with information about not e... Read more
[LWRP] Scriptable Render Pipeline - Render Scale backbuffer is cleared o...
Regardless of the Render Scale setting the Unity Editor Player shows the expected behaviour Configure the LightweightAsset to a "Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes