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0
votes
Fixed

Player crashes when script is using a dll that exists multiple times

Build Pipeline

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Jul 23, 2021

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Version/s: 2020.3, 2020.3.14f1, 2021.1, 2021.2

How to reproduce: 1. Open the project from the Google Drive 2. Open "PressAnyButtonToJoin" Scene 3. File > Build Settings 4. Make su... Read more

0
votes
Active

SRP Batcher Batches Materials together when using different Integer Sten...

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Aug 03, 2021

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Version/s: 2021.2, 2021.2.0b4

How to reproduce: 1. Open user-submitted project 2. Select "Far - Toggle this" Game Object in the Hierarchy and deactivate it 3. Ins... Read more

0
votes
Fixed

New Input System does not work in WebGL build

WebGL

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Sep 13, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.2

Reproduction steps: 1. Open the user's attached "New Unity Project.zip" project 2. Go to File > Build And Run 3. Click the "D" key o... Read more

0
votes
Fixed

[HDRP] Physically Based Sky update mode not working properly

Package: Scriptable Render Pipeline HD

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Sep 16, 2021

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Version/s:

I have tried On Change and Realtime every 5 frames modes on PB sky. When changing properties often the sky does not refresh until ho... Read more

1
votes
Fixed

Imported folders and files are missing in the Project window when the in...

Asset - Database

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Aug 28, 2021

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Version/s: 2019.4.4f1, 2020.3, 2021.1, 2021.1.16f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "missingFiles" 2. In the Project window, navigate to the "Prefabs" folder (Assets/Fol... Read more

0
votes
By Design

Shadows are not calculated correctly in WebGL Build when using a custom ...

Package: Scriptable Render Pipeline Universal

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Sep 06, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the attached project "ShadowRecieverBug.zip" 2. Build And Run the project Expected results: The purple ba... Read more

0
votes
Fixed

There is no way to know with which SRPs a given shader is compatible

Shader System

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Sep 07, 2021

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Version/s:

Currently it's not possible to figure out whether a given shader is compatible with the given SRP or not. Read more

1
votes
Fixed

Particle System moves slower in Play mode when Particle System Force Fie...

Visual Effects - Legacy

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Sep 16, 2021

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Version/s: 2019.4.23f1, 2020.3, 2021.1, 2021.2, 2021.2.0b11, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "Scene" and select the "Particle System" GameObject in the Hi... Read more

0
votes
Fixed

Timeout value does not propagate when using a DelegatingHandler as the m...

Mono

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Sep 13, 2021

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Version/s: 2020.3.18f1

1. What happened Timeout value does not propagate when using a DelegatingHandler as the main HttpClient handler 2. How can we reprod... Read more

0
votes
Duplicate

Material breaks when setting HDR Color Picker Intensity value over 23

Package: Shader Graph

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Sep 14, 2021

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Version/s: 11.0.0

How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Project window, go to Assets/ReproA... Read more

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