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Vector3.SignedAngle() ignores axis parameter
To reproduce:1. Open repro project2. Play scene Expected: message 'Expected: 0 Actual: 0' will be thrownActual: Vector3.SignedAngle(... Read more
"Does not contain a definition" error for texture.imageContentsHash when...
To reproduce:1. Open attached Unity project "Unity201703BUG.zip"2. Inspect "TestTexture" script in the Assets folder3. Build and run... Read more
[Auto] Baking pipeline still runs even if GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
[Auto] Baked lights don't fallback to Realtime when GI systems are disabled
Steps for reproduction:1) Download the project below and open scene `t1`2) Ensure that all GI systems are disabled in lighting windo... Read more
[Speed Tree]Assertion failed error appears when the user stops play mode...
Assertion failed error appears when the user exits the play mode when billboard renderer component is attached to a speed tree and p... Read more
[iOS][ReplayKit] Screen doesn't autorotate when recording with ReplayKit...
How to reproduce:1. Open the attached project2. Build and run Test scene on iOS device3. Click "Start Recording" and then choose "Re... Read more
Crash on 'PPtr<AnimatorState>::operator AnimatorState * __ptr64' during ...
Steps to reproduce:1. Open user attached project2. Reimport ProtagonistController.controller Expected result: editor should not cras... Read more
Editor crashes when entering/exiting play mode with a high number of Til...
Steps to reproduce:1. Open attached "CrashRepro.zip" Unity project2. Enter "test" scene3. Enter play mode-- Unity crashes (if not, e... Read more
Android Keystore location saved as absolute value in Project Settings
Steps to reproduce:1. Open new project2. In Player settings for Android, under Publishing settings, open the Keystore Manager window... Read more
Random.insideUnitCircle always returns (0, 0)
Random.insideUnitCircle is no longer functional Download attached project or have a script do a: Debug.Log(Random.insideUnitCircle);... Read more
All about bugs
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Latest issues
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- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
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