Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
974796
Regression
No
A texture's pixels are being changed after Texture2D.Apply() is called
Steps to reproduce:
1. Open QA's attached project
2. Open "SceneTest"
3. Enter playmode and press Z
Expected result: Texture's color does not change after it's been applied
Actual result: Texture's color still gets changed, though only partially
Reproduced with: 5.6.4p2, 2017.1.2p4, 2017.2.1f1, 2017.3.0f1, 2018.1.0a7
Note: Reproduced with DX11, DX12 and OpenGL
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment