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[Tilemap] ColliderType.Grid collider has wrong pivot point
How to reproduce:1. Download attached project file and open "GridColliderTest" Scene2. Open Tile Palette window and select tile with... Read more
[WWW][iOS] WWW.texture takes up more memory in Unity 2017 compared to 5.6
Steps to reproduce:1. Download the projects for 5.6 and 2017 versions2. Build each of them and deploy to an iOS device (developer mo... Read more
System.ValueTuple throwing exceptions on built Player that has Mono set ...
How to reproduce:1. Open users attached project and "main" scene2. Press one of the "Execute" buttons, notice that System.ValueTuple... Read more
Panels can be dragged under Windows Taskbar when Unity is not fully maxi...
1. Open Unity2. Make sure Unity is not fully maximized3. Undock any panel, drag it around in various combinations with releasing, cl... Read more
NullReferenceException thrown when calling EditorApplication.SaveOpenSce...
Steps to reproduce: 1. Open attached project "970700.zip"2. In the 'Untitled' scene, create a new GameObject in the Hierarchy3. Ente... Read more
Editor crashes when closing 2D Roguelike tutorial project and choosing K...
Reproduction steps1. Start the 2D Roguelike Tutorial from the Learn tab -> Tutorial Projects -> Start2. Open the 2D Roguelike ... Read more
[OSX][Draw Mode] "Screen position out of view frustum" error while expan...
Environment:Unity 2018.1.0a5MacOS 10.12 What happened"Screen position out of view frustum" error while expanding Sprite. Steps to Re... Read more
Editor gets slower when scrolling trough Treeview provided from UnityEdi...
How to reproduce:1. Open user attached project2. Go to "BugReport" --> "Open TestCode window" (Custom menu items)3. Move the "Tes... Read more
[PLM] Shadows from SpeedTree are not baked if lightmap resolution is cha...
Steps for reproduction: 1) Download the project `SpeedTreeShadowsBug`2) Open `TestScene` in Scenes folder3) Start baking and observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera