Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0p2
Issue ID
971052
Regression
No
[PLM] Shadows from SpeedTree are not baked if lightmap resolution is changed while baking
Steps for reproduction:
1) Download the project `SpeedTreeShadowsBug`
2) Open `TestScene` in Scenes folder
3) Start baking and observe that shadows from trees appear on the lightmaps
4) Change the lightmap resolution to another value while it's still baking
5) Observe that shadow disappear as soon as lightmap resolution value is changed
Notes:
- Only occurs with Progressive Lightmapper backend
- Issue only occurs when an individual SpeedTree asset is used along with lightmap static SpeedTree prefabs painted on terrain
- As soon as the individual SpeedTree is disabled in the Hiearchy, it can be observed that shadows from painted terrain trees appear again
- Not a regression, since lightmapping of shadow of trees on terrain is only introduced in 2017.2
- See the image below to see how the issue can be reproduced
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.