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Won't Fix

Votes

0

Found in

2017.2.0p2

Issue ID

971052

Regression

No

[PLM] Shadows from SpeedTree are not baked if lightmap resolution is changed while baking

Progressive Lightmapper

-

Steps for reproduction:

1) Download the project `SpeedTreeShadowsBug`
2) Open `TestScene` in Scenes folder
3) Start baking and observe that shadows from trees appear on the lightmaps
4) Change the lightmap resolution to another value while it's still baking
5) Observe that shadow disappear as soon as lightmap resolution value is changed

Notes:
- Only occurs with Progressive Lightmapper backend
- Issue only occurs when an individual SpeedTree asset is used along with lightmap static SpeedTree prefabs painted on terrain
- As soon as the individual SpeedTree is disabled in the Hiearchy, it can be observed that shadows from painted terrain trees appear again
- Not a regression, since lightmapping of shadow of trees on terrain is only introduced in 2017.2
- See the image below to see how the issue can be reproduced

  1. Resolution Note:

    This issue has been identified as having low priority and has been closed without a fix. If the bug has no workaround and is blocking your production please feel free to reopen it with any additional information you might have. Sorry for the inconvenience this might cause.

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