Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.3.0b3
2018.1.0a5
Issue ID
971025
Regression
Yes
[OSX][Draw Mode] "Screen position out of view frustum" error while expanding Sprite
Environment:
Unity 2018.1.0a5
MacOS 10.12
What happened
"Screen position out of view frustum" error while expanding Sprite.
Steps to Reproduce
1. Create a new project
2. Import any Sprite
3. In "Hierarchy" > "Create" > "2D Sprite"
4. Assign sprite in Sprite Renderer component.
5. Expand Sprite using rect tool
6. When Sprite goes beyond Screen in Game view, error will occur on Console
Error Details:
Assertion failed: Screen position out of view frustum (screen pos 203.328491, 366.000000) (Camera rect 0 366 872 0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Frequency: Always
Reproduciable on :
Unity 2018.3.0a6, 2017.3.0b9 , Unity 2017.3.0b7, Unity 2017.3.0b3
Not Reproducible on :
Unity 2017.1.0f3 , Unity 2017.2.0f3
Note: Refer attached video.
License type: Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning icon is cut off and misplaced in Inspector when selecting a Shader with a compiler warning
- AI Navigation Sample Scenes do not work and throws “InvalidOperationException”, “Curl error3”, “CrashReporter”, and “NullReferenceException” errors when using the new Input System Package (default) on a new project
- Bottom of Build Size window in Project Auditor becomes inaccessible when a monitor has a high display scaling
- AI Assistant fails to load account information when AI assistant is opened
- [Linux] Improve "GPUResidentDrawer" warning message to include actionable guidance when creating a new Unity project using Universal 3D Template
Add comment