Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2019.4
2020.3
2020.3.30f1
2021.2
2022.1
2022.2
Issue ID
1409394
Regression
No
Surface Shader fails to compile with redefinition errors when declaring two UV sets for the same texture
How to reproduce:
1. Open the attached project ("MultipleUVShaderCompile.zip")
2. Try compiling the "MultipleUV" shader (Click on the Shader -> Compile and show code)
Expected result: Shader compiles successfully, no errors are thrown in the Console or Shader Errors list
Actual result: Shader fails to compile with 'MultipleUV': redefinition of '_MainTex_ST' errors in the Console and Shader Errors list
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a10, backports are in progress