Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2019.4
2020.3
2020.3.30f1
2021.2
2022.1
2022.2
Issue ID
1409394
Regression
No
Surface Shader fails to compile with redefinition errors when declaring two UV sets for the same texture
How to reproduce:
1. Open the attached project ("MultipleUVShaderCompile.zip")
2. Try compiling the "MultipleUV" shader (Click on the Shader -> Compile and show code)
Expected result: Shader compiles successfully, no errors are thrown in the Console or Shader Errors list
Actual result: Shader fails to compile with 'MultipleUV': redefinition of '_MainTex_ST' errors in the Console and Shader Errors list
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a10, backports are in progress