Search Issue Tracker
Third Party Issue
Votes
0
Found in
2021.2
2021.2.7f1
2022.1
2022.2
Issue ID
1398587
Regression
No
Project fails to build for WebGL when using NumSharp
How to reproduce:
1. Open the user's attached project
2. Build the project for WebGL (File -> Build Settings -> Build)
Expected result: the build is completed successfully
Actual result: the project is unable to build
Reproducible with: 2021.2.16f1, 2022.1.0b13, 2022.2.0a8
Could not test with: 2019.4.37f1, 2020.3.32f1 (third-party assembly 'NumSharp' error)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note (2022.2.X):
Thank you for logging the bug here. One of our developers is working with Emscripten to get this fixed. You can track here: https://github.com/WebAssembly/binaryen/pull/4567. We plan to integrate this into a future version of the Unity Editor.