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0
votes
Fixed

UI Toolkit's MinMaxSlider snaps unexpectedly in Runtime

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May 31, 2023

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Version/s: 2021.3.26f1, 2022.3.0f1, 2023.1.0b18, 2023.2.0a16, 2023.3.0a3, 6000.0.0b11, 7000.0.0a1

How to reproduce: Open the attached project Enter Play Mode in Device Simulator Try to drag the handles by clicking slightly outside... Read more

0
votes
Fixed

Scene Depth node doesn't return a proper depth value when used in a Deca...

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Jul 07, 2022

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Version/s: 2021.3.14f1, 2022.2.0a18, 2023.1.0a3

Repro steps: Open the scene in the attached project Look at the rendering (see attached image) From left to right the decal displays... Read more

0
votes
Fixed

[Texture] Texture.format returns wrong format string on mobiles

Graphics - General

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Mar 19, 2015

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Version/s: 5.0.0f4

1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more

0
votes
Fixed

[Android] Compute Shader is not rendered on Android devices

Shaders

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Mar 02, 2020

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Version/s: 2017.4, 2019.3.2f1, 2020.2

Steps to reproduce:1. Open the attached project "Case_1224442"2. Build it on Android3. Notice only Red "H" is displayed Expected res... Read more

0
votes
Won't Fix

[HDRP] "Show Light by types" drop-down elements do not hide on closing d...

Package: Scriptable Render Pipeline HD

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Mar 30, 2020

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Version/s: 8.0.1, 7.3.1, 7.2.0

On closing "Show Light By Types" drop-down following properties do not hide:-Show Directional Lights.-Show Punctual Lights.-Show Are... Read more

0
votes
Duplicate

Fatal error by GraphicsSettings.asset causes crash

Asset and Scene Management

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Oct 04, 2016

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Version/s: 5.5.0b6

Repro steps:1. Open "GraphicsSettingsError.zip" project Actual: Fatal error by GraphicsSettings.asset windows pops up when opening t... Read more

0
votes
Fixed

[LWRP] Area Light does not generate light when its Shape is set to Disc

Package: Scriptable Render Pipeline Lightweight

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Aug 07, 2019

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Version/s: 7.0.1

Repro steps:1. Open attached project2. Open Game view3. Select "Area Light" in the Hierarchy4. In the Light component, change the Sh... Read more

1
votes
Fixed

[Vector Graphics] Unlit_VectorGradientUI shader/material results in dark...

Package: Vector Graphics

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Nov 25, 2019

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Version/s: preview.32-1.0.0, preview.10-2.0.0

How to reproduce:1. Open attached project "TestSVG.zip" and scene "SampleScene"2. Observe Scene/Game view's image Expected result: t... Read more

0
votes
Fixed

Wrong object is detected by mouse raycast when hovering object in certai...

Scene/Game View

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May 06, 2016

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Version/s: 5.1.4f1

Steps to reproduce: 1. Open attached project2. Open scene "RemoteFramgeDebugger"3. Notice that all three objects are red4. In projec... Read more

0
votes
Fixed

Particles do not collide when particle system is moving

Shuriken

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Feb 09, 2016

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Version/s: 5.5.0a1

1. What happenedFor cases when- PS is static and other objects are moving- particles don't move, but PS is movingThere's no collisio... Read more

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