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Fixed

Fixed in 2021.3.17f1, 2022.2.0b14, 2023.1.0a15

Votes

0

Found in

2021.3.14f1

2022.2.0a18

2023.1.0a3

Issue ID

UUM-8237

Regression

No

Scene Depth node doesn't return a proper depth value when used in a Decal ShaderGraph

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Repro steps:
* Open the scene in  the attached project
* Look at the rendering (see attached image)

From left to right the decal displays:
# Scene Depth
# World Position from Scene Depth
# HD Scene Depth
# World Position from HD Scene Depth

 

Expected: Result from Scene Depth node and HD Scene Depth should be the same (at LOD0 on HD Scene Depth)

Actual: Scene depth node returns an unexpected value, and makes it impossible to recompute the world position (as example use case)

  1. Resolution Note (fix version 2023.1.0a15):

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