Search Issue Tracker
Fixed
Fixed in 2021.3.17f1, 2022.2.0b14, 2023.1.0a15
Votes
0
Found in
2021.3.14f1
2022.2.0a18
2023.1.0a3
Issue ID
UUM-8237
Regression
No
Scene Depth node doesn't return a proper depth value when used in a Decal ShaderGraph
Repro steps:
* Open the scene in the attached project
* Look at the rendering (see attached image)
From left to right the decal displays:
# Scene Depth
# World Position from Scene Depth
# HD Scene Depth
# World Position from HD Scene Depth
Expected: Result from Scene Depth node and HD Scene Depth should be the same (at LOD0 on HD Scene Depth)
Actual: Scene depth node returns an unexpected value, and makes it impossible to recompute the world position (as example use case)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 2023.1.0a15):
https://github.cds.internal.unity3d.com/unity/unity/pull/15004