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Fixed in 2021.3.17f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a15
Votes
0
Found in
2021.3.14f1
2022.2.0a18
2023.1.0a3
Issue ID
UUM-8237
Regression
No
Scene Depth node doesn't return a proper depth value when used in a Decal ShaderGraph
Repro steps:
- Open the scene in the attached project
- Look at the rendering (see attached image)
From left to right the decal displays:
- Scene Depth
- World Position from Scene Depth
- HD Scene Depth
- World Position from HD Scene Depth
Expected: Result from Scene Depth node and HD Scene Depth should be the same (at LOD0 on HD Scene Depth)
Actual: Scene depth node returns an unexpected value, and makes it impossible to recompute the world position (as example use case)
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Resolution Note (fix version 2023.1):
https://github.cds.internal.unity3d.com/unity/unity/pull/15004