Search Issue Tracker

Fixed

Fixed in 2021.3.17f1, 2022.2.0b14, 2023.1.0a15

Votes

0

Found in

2021.3.14f1

2022.2.0a18

2023.1.0a3

Issue ID

UUM-8237

Regression

No

Scene Depth node doesn't return a proper depth value when used in a Decal ShaderGraph

-

Repro steps:

  • Open the scene in  the attached project
  • Look at the rendering (see attached image)

From left to right the decal displays:

  1. Scene Depth
  2. World Position from Scene Depth
  3. HD Scene Depth
  4. World Position from HD Scene Depth

 

Expected: Result from Scene Depth node and HD Scene Depth should be the same (at LOD0 on HD Scene Depth)

Actual: Scene depth node returns an unexpected value, and makes it impossible to recompute the world position (as example use case)

  1. Resolution Note (fix version 2023.1.0a15):

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.