Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.0.0f4
Issue ID
682144
Regression
Yes
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project
2. Build to iOS, Android or Windows Phone
3. In middle of screen there will be string which shows texture.format and it will be "ARGB32" while it is "RGB32"
4. Change texture format to compressed
5. Device will show it as "ARGB32"
Note: texture format itself is correct, capture gpu frame on xcode and look at texture2d
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Add comment