Search Issue Tracker

Fixed in 5.3.0

Votes

0

Found in

5.0.0f4

Issue ID

682144

Regression

Yes

[Texture] Texture.format returns wrong format string on mobiles

Graphics - General

-

1. Open attached project
2. Build to iOS, Android or Windows Phone
3. In middle of screen there will be string which shows texture.format and it will be "ARGB32" while it is "RGB32"
4. Change texture format to compressed
5. Device will show it as "ARGB32"

Note: texture format itself is correct, capture gpu frame on xcode and look at texture2d

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.