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Fixed in 5.3.0
Votes
0
Found in
5.0.0f4
Issue ID
682144
Regression
Yes
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project
2. Build to iOS, Android or Windows Phone
3. In middle of screen there will be string which shows texture.format and it will be "ARGB32" while it is "RGB32"
4. Change texture format to compressed
5. Device will show it as "ARGB32"
Note: texture format itself is correct, capture gpu frame on xcode and look at texture2d
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