Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.1.4f1
Issue ID
794634
Regression
No
Wrong object is detected by mouse raycast when hovering object in certain position
Steps to reproduce:
1. Open attached project
2. Open scene "RemoteFramgeDebugger"
3. Notice that all three objects are red
4. In project tab, select "New material 1", it's white
5. Drag that material on Sphere and notice that in some mouse positions, Capsule is white
Note: Material is used so that bug could be visible visually. Same happens when dragging script, etc.
Reproduced with: 5.1.4f1, 5.2.4f1, 5.3.4p6, 5.4.0b18
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment