Search Issue Tracker
Fixed in 1.0.0-preview.33, 2.0.0-preview.11
Votes
1
Found in [Package]
preview.32-1.0.0, preview.10-2.0.0
Issue ID
1200826
Regression
Yes
[Vector Graphics] Unlit_VectorGradientUI shader/material results in darker colors
How to reproduce:
1. Open attached project "TestSVG.zip" and scene "SampleScene"
2. Observe Scene/Game view's image
Expected result: the spheres and long stripes are light
Actual result: the spheres and long stripes are dark
Reproducible with: 2018.4.13f1(prev.32 - 1.0.0), 2019.2.14f1, 2019.3.0f1, 2020.1.0a15 (prev.10 - 2.0.0)
Not reproducible with: 2018.4.13f1(prev.31 - 1.0.0), 2019.2.14f1, 2019.3.0f1, 2020.1.0a14 (prev.8 - 2.0.0, prev.9 - 2.0.0)
Could not test with: 2017.4 (package manager not yet implemented), 2018.4.13f1(prev.30 - 1.0.0) sprite becomes white, 2020.1.0a14 (prev.7 - 2.0.0)) the sprite becomes black with weird artifacts
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Editor Window Creator becomes deformed and stretched when the “Enter” key is pressed
- “Assertion failed on expression: 'IsFinite(distanceForSort)’” is spammed in the Console when changing Trail GameObject position to a very high number
- VFX Graph Node documentation icon is pixelated
- Cutout box is covered in a shadow when the object that houses the cutout is casting shadows
- “Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/Preview Alpha)” warnings are thrown when selecting some TextMesh Pro Font Assets
Add comment