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[Vuforia] Virtual button's Y transform or scale can't be changed when ad...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
[Vuforia] 3D objects get corrupted when removing mesh renderer of virtua...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
Unity crashes at TransformChangeDispatch::QueueTransformChangeIfHasChang...
How to reproduce:1. Open given Unity project2. Add LinearPlatformerMover script to any game object (e.g Toon Knight)--two game objec... Read more
Close and Toggle buttons are not working in the 'Draggable panel' scene ...
Environment: Windows 10Unity 2018.1.0.a7 What happened The toggle/close button in the draggable panel scene doesn't work. Steps To R... Read more
[Android] Having android:icon="@drawable/app_icon" AndroidManifest.xml c...
If one uses AndroidManifest.xml file in the project, which was created with older version (2017.3 and below) and has "android:icon="... Read more
Opening new projects on Mac results in "Unable to parse YAML file: [mapp...
Opening new projects on Mac results in "Unable to parse YAML file: [mapping values are not allowed in this conext] at line 1" Does n... Read more
[UI] Color encoding of scene view is broken in Linear color space
Steps for reproduction:1) Download the package below and import it to a new project2) Open scene 's3'3) Bake the scene4) Compare the... Read more
[Android] "Exception: JNI: Init'd AndroidJavaClass with null ptr!" error...
"Exception: JNI: Init'd AndroidJavaClass with null ptr!" error means that you're using AndroidJavaClass in editor, which is only ava... Read more
[Editor] Highlighter stops working if no component selected.
When you try to highlight a component that is not attached to the selected gameobject,or when you try to run highlighter without sel... Read more
Dynamic Mesh building with NavMeshSurfaces with different area types: ar...
Steps to reproduce:1. Open user attached project2. Open scene "demoDynamicNavMeshBuilding"3. Notice that game object "Section1" has ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume