Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
901001
Regression
No
AudioClip in Audio Source component plays only the first selected audio clip
When Auto Play is enabled on audio clip in Preview section of the Inspector window and choosing an AudioClip through the "Object picker" in Audio Source component, the first selected audio clip will play, but subsequently selected clips will not.
1. Download attached project "901001.zip" and open in Unity
2. Open "Test" scene
3. Select "Cube" game object
4. In Inspector window, "Audio Source" component, select AudioClip "Object picker"
Note: In the opened window, the first selected audio clip will play
5. In the opened window try select anoher audio clip
Expected result: After you selected another audio clip in AudioClip "Object picker" window, it will automatically play that audio clip
Actual result: After you selected another audio clip in AudioClip "Object picker" window, it will not play that audio clip
Note: Make sure that Auto Play is enabled on audio clip
Reproduced on Unity 5.4.5p1, 5.5.3f1, 5.6.0f3 and 2017.1.0b1
Video is in "AudioClip bug.webm"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment