Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
901067
Regression
Yes
Cube with large mass starts bouncing uncontrollably with PCM enabled
How to reproduce:
1. Open a new project
2. Import attached package
3. Go to Edit/Project Settings/Time
4. Set the FixedTimeStep to 0.002 (10 times less than default)
5. Open scene Scenes/large mass.unity
6. Play the scene
- Note that the large cube falls until it hits the ground and after rolling a bit, begins bouncing uncontrollably
- This does not happen with PCM disabled
- Happens with FixedTimeStep set to 0.02, but easier to see with 0.002
- Reproduced with 5.6.0f2 (3538e0118e7a), 2017.1.0a6 (6ffa0796a506)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #895726