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Constant value is not properly evaluated in animation curve after last k...
Constant value is not properly evaluated in animation curve after last keyframe. Repro:1- Open project in attachment.2- Open scene '... Read more
Graphics.Blit in OnRenderImage always causes a warning on entering Play ...
Steps to reproduce:1.Open attached “WriteWarning.zip” Unity project2.Open ‘test’ scene3.Enter Play mode Expected results:No warning ... Read more
Unavailable to rename gameObjects after setting content size fitter to m...
To reproduce:1. Open repro project2. Open 'Launcher' scene3. Try to rename any gameObject in hierarchy window( not in inspector) Exp... Read more
In game V Sync Count "Don't Sync" changed to "Every V Blank" or "Every S...
How to reproduce:1. Download attached project file and open "main" Scene2. Build Game3. Select Fastest Quality settings and run game... Read more
ReflectionTypeLoadExceptions is thrown in the Console after selecting Ti...
Reproduction steps:1. Open the attached project "Maddotroid.zip";2. Open the Test scene;3. Under the object "Grid", try to select Ti... Read more
Playing audio track using the timeline crashes on WebGL
How to reproduce:1. Download attached project file2. Build game (make sure WebGL is selected)3. Launch game browser4. Drag circle to... Read more
MotionVectors light mode pass is not invoked when using DrawMeshInstance...
Reproduction steps:1. Open the attached project "IndirectDrawTest.zip";2. Open the Test scene;3. Enter a play mode;4. Observe two cu... Read more
Unity crashes if variant Sprite Atlas scale results in NPOT texture when...
Unity crashes if variant Sprite Atlas scale results in NPOT texture when Crunch Compression is enabled 1. Import attached sprite (in... Read more
[iOS] Starting app in Landscape produces few frames with incorrect orien...
Repro steps: 1) Create a project2) Build and run on iOS113) Run while device is in landscape4) Notice the broken frame just before s... Read more
Standalone build crashes with D3D12 and Graphic Jobs
Steps to reproduce:1. Open attached project "951986-NavMeshBugs.zip"2. Build for Windows with D3D12 and Graphic Jobs enabled3. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask