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Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.74f1
6000.3.16f1
6000.4.8f1
6000.5.0b9
6000.6.0a5
Issue ID
UUM-142420
Regression
No
Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. In Project window create Animator Controller and open it
3. Press “” to create New Layer
4. Right-click on an empty space in the Animator Controller view
5. Select Create State > From New Blend Tree from the context menu
6. Double-click the Blend Tree to enter the Blend Tree Graph
7. Right-click on Blend Tree node and select Add Tree Blend from the context menu
8. Select newly created BlendTree Node
9. In Inspector window > Motion press “” and select “New Blend Tree” two times
10. Disable “Automate Tresholds” in Inspector window
11. In Motion > BlendTree > Threshold change value from “1” to “NaN”
12. Observe the BlendTree Node in Blend Tree view
Actual results: NaN and Infinity values are accepted and stored, Blend Tree Nodes background disappear in Animator Controller window view
Expected results: NaN and Infinity values are rejected and reverted back to previous valid value, Nodes backgrounds are not affected
Reproducible with versions: 6000.0.74f1, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
Tested on (OS): macOS Tahoe 26.4.1
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