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Won't Fix
Won't Fix in 6000.6.X
Votes
0
Found in
6000.0.74f1
6000.3.16f1
6000.4.8f1
6000.5.0b9
6000.6.0a5
Issue ID
UUM-142420
Regression
No
Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. In Project window create Animator Controller and open it
3. Press “” to create New Layer
4. Right-click on an empty space in the Animator Controller view
5. Select Create State > From New Blend Tree from the context menu
6. Double-click the Blend Tree to enter the Blend Tree Graph
7. Right-click on Blend Tree node and select Add Tree Blend from the context menu
8. Select newly created BlendTree Node
9. In Inspector window > Motion press “” and select “New Blend Tree” two times
10. Disable “Automate Tresholds” in Inspector window
11. In Motion > BlendTree > Threshold change value from “1” to “NaN”
12. Observe the BlendTree Node in Blend Tree view
Actual results: NaN and Infinity values are accepted and stored, Blend Tree Nodes background disappear in Animator Controller window view
Expected results: NaN and Infinity values are rejected and reverted back to previous valid value, Nodes backgrounds are not affected
Reproducible with versions: 6000.0.74f1, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5
Tested on (OS): macOS Tahoe 26.4.1
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.