Search Issue Tracker

Active

Under Consideration for 6000.6.X

Votes

0

Found in

6000.0.74f1

6000.3.16f1

6000.4.8f1

6000.5.0b9

6000.6.0a5

Issue ID

UUM-142420

Regression

No

Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view

Mecanim Animation

-

Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. In Project window create Animator Controller and open it
3. Press “” to create New Layer
4. Right-click on an empty space in the Animator Controller view
5. Select Create State > From New Blend Tree from the context menu
6. Double-click the Blend Tree to enter the Blend Tree Graph
7. Right-click on Blend Tree node and select Add Tree Blend from the context menu
8. Select newly created BlendTree Node
9. In Inspector window > Motion press “
” and select “New Blend Tree” two times
10. Disable “Automate Tresholds” in Inspector window
11. In Motion > BlendTree > Threshold change value from “1” to “NaN”
12. Observe the BlendTree Node in Blend Tree view

Actual results: NaN and Infinity values are accepted and stored, Blend Tree Nodes background disappear in Animator Controller window view

Expected results: NaN and Infinity values are rejected and reverted back to previous valid value, Nodes backgrounds are not affected

Reproducible with versions: 6000.0.74f1, 6000.3.16f1, 6000.4.8f1, 6000.5.0b9, 6000.6.0a5

Tested on (OS): macOS Tahoe 26.4.1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.