Search Issue Tracker
Duplicate
Votes
3
Found in
2019.4
2020.3
2020.3.25f1
2021.2
2022.1
Issue ID
1389974
Regression
No
SafeArea differs when launched in landscape mode compared to runtime rotation to landscape mode
Reproduction steps:
1. Download and open the attached "TestSafeArea.zip" project
2. Build and deploy the project to iOS
3. Rotate to landscape mode and observe the "Safe area rect" output
4. Close and re-open the application in landscape mode
5. Observe the "Safe area rect" output
Expected result: "Safe area rect" outputs do not differ
Actual result: "Safe area rect" outputs differ
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
Reproduced with: iPhone 13 Pro (iOS 15.1.1), iPhone 12 Pro (iOS 14.2.1)
Comments (1)
-
pablo_leban
Dec 31, 2021 21:04
Same issue here.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
This is a duplicate of issue #1356217