Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2022.1.X
Votes
1
Found in
Issue ID
1390142
Regression
No
Missing keyword declarations when using dynamic branching is not obvious to user
With the recent addition of #pragma dynamic_branch it is now possible to use keywords in runtime branching style code in addition to the preprocessor code selection.
If a shader has multiple subshaders/passes with shared code, it is easy to forget to declare all the keywords that are required for the shared code. The current errors given in this situation do not really help the user. All that we tell is "undeclared identifier 'FOOBAR'". It would be much better if we could tell the user right away that they're missing the keyword declaration in this particular pass.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Add comment