Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.4.2
Issue ID
DSTR-994
Regression
Yes
Test Runner Hangs - 11220 tests (Build Selected Stand Alone)
The easiest way to replicate the issue is:
* [clone the NGO repository (develop branch)|https://github.com/Unity-Technologies/com.unity.netcode.gameobjects]
* Add the com.unity.netcode.gameobjects\testproject to your Unity Hub
* Open test project using 2022.3.13f1 (or higher)
* Open Test Runner and set the build to "Build Selected Tests"
* Navigate down to the Unity.Netcode.Runtime.Tests.dll
* Select a small subset of tests
** i.e. NetworkSpawnManagerTests works
* Hit the "Build Selected Tests" and target whatever folder you like
* Once the testrunner stand alone build has finished building run it
Then navigate to the Test Runner window opened and try to scroll or interact with it.
-
Resolution Note:
Duplicate of DSTR-993
Duplicate of another internal issue: DSTR-993: Test Runner Hangs - 11220 tests (Build Selected Stand Alone)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene View flickers when the Game View Tab is docked next to the Scene View Tab and graphics API is set to Direct3D11
- Typo in TMP_InputField when viewing "Reset on Deactivation" setting tooltip
- TextField placeholder variant USS class is not correctly set when using SetValueWithoutNotify(string.Empty)
- An object cannot be selected in Scene view when the SkinnedMeshRenderer bounds and the object are not overlapping
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
This is a duplicate of issue #-993