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0
votes
Fixed

32-bit build crashes while using profiler

Profiling

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Dec 27, 2016

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Version/s: 5.6.0b3

Reproduction steps: 1- Open the reproduction project. 2- Build and run for standalone, x86. 3- Hit record on profiler. 4- Observe t... Read more

0
votes
Won't Fix

Export package dialog sometimes missing scenes

Editor - Other

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Mar 10, 2017

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Version/s: 5.3.8f1

Sometimes scenes are missing from the export package dialog. Saw this in a few newer versions too I think. Read more

0
votes
Fixed

Script with Mono.Cecil compiles with "Windows Store IL2CPP Scripting Bac...

Scripting

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Mar 09, 2017

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Version/s: 5.5.2f1

To reproduce: 1. Open attached project with Unity which has "Windows Store IL2CPP Scripting Backend" installed. 2. No errors, it's p... Read more

0
votes
Won't Fix

Collab - Linking a prefab to another is visible only to the creator of t...

Collab

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Mar 10, 2017

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Version/s: 5.6.0b10

Assuming the user has a Collab-enabled project, that his first commit has been done and that the scene contains prefabs with exposed... Read more

0
votes
Won't Fix

Time and FixedTime progresses if a MonoBehaviour with OnDrawGizmos exist...

Themes

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Mar 10, 2017

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Version/s: 5.5.2p1

Reproduction Steps: 1. Import attached project. 2. Open "TimeTest" scene. 3. Select "Test Object" in Hierarchy. 4. Move it around in... Read more

0
votes
Duplicate

Animator component causes Editor to crash (in "mono_add_process_object")...

Animation

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Mar 12, 2017

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Version/s: 5.6.0b11

Reproduction Steps: 1- Open the reproduction project. 2- Open scene "Crash.unity". 3- Enter and exit play mode repeatedly and quickl... Read more

0
votes
Duplicate

Animation doesn't preview if sprite's animation has been edited

Animation

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Mar 08, 2017

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Version/s: 5.5.2f1

How to reproduce: 1. Open the attached project "888521animationTest.zip" 2. Open test scene and make sure that animation window is o... Read more

0
votes
Fixed

"Sprite Mode" is not auto-populated when switching Texture Type to "Spri...

Inspector Functionality

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Mar 13, 2017

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Version/s: 2017.1.0a4

"Sprite Mode" is not auto-populated when switching Texture Type to "Sprite (2D and UI)" 1. Create a new project in 3D mode 2. Right... Read more

1
votes
Fixed

RigidBody set to Interpolation mode throws an error

Physics

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Mar 13, 2017

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Version/s: 5.6.0b11

Reproduction steps: 1. Open the attached project "RigidBodyBug.zip"; 2. Open the only one Scene in the Assets; 3. Enter a play mode;... Read more

0
votes
Fixed

Crash in UI::Canvas::MarkAllNestedCanvasesDirty() when exiting a scene

UI

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Mar 11, 2017

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Version/s: 5.6.0b11

Steps to reproduce: 1. Open the project attached 2. Enter Play mode 3. Wait 2 seconds for the initial animation to end 4. Click "Bac... Read more

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