Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b11
Issue ID
889776
Regression
Yes
Crash in UI::Canvas::MarkAllNestedCanvasesDirty() when exiting a scene
Steps to reproduce:
1. Open the project attached
2. Enter Play mode
3. Wait 2 seconds for the initial animation to end
4. Click "Back" icon at top-left of play mode
5. Exit Play Mode
Result: Crash
In 5.6.0f1:
UI::Canvas::MarkAllNestedCanvasesDirty()
In 2017.1.0a3:
UI::CompareFunc(UI::Canvas, UI::Canvas)
Reproduced in: 5.6.0f1, 2017.1.0a3
Did not reproduce in: 5.5.2p2
Regression introduced in 5.6
Note: attached editor logs of 5.6 and 2017 versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Add comment