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[Texture Importer]16bit images with alpha are recognized as RGB instead ...
Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more
PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break
To reproduce: 1. Create Mixed Reality (attach the third Vive controller or use a virtual one); 2. Open attached project; 3. Open "R... Read more
Name of the method VRSettings.LoadDeviceByName() should be changed to VR...
Actual name: "VRSettings.LoadDeviceByName()"; Suggested name: "VRSettings.LoadDeviceByNameAsync()" because method operation is async... Read more
Crash in scripting_produce_method_from_backend when creating a new Scene...
Reproduction Steps: 1. Import attached project. 2. Right-click on "CrashRepro.cs" in Assets. 3. Select "Reimport". Result: Editor c... Read more
Value changes in UnityEngine.UI.Image/Text causes huge CPU usage in Layo...
Huge lag spikes are encountered from Canvas.SendWillRenderCanvases() when UnityEngine.UI.Image or UnityEngine.UI.Text are modified ... Read more
[GoogleVR] Application crashes when disabling, then re-enabling VR mode
[GoogleVR] Application crashes when disabling, then re-enabling VR mode 1. What happened Daydream and Cardboard applications crash ... Read more
[OSX] If one plays scene and then quits editor after AssetStore tab was ...
How to reproduce: 1. Create a new project 2. Save the scene 3. Open AssetStore window 4. While it is loading play the scene 5. Quit... Read more
Loading particles AssetBundles which are built for iOS platform causes a...
How to reproduce: 1. Open the attached project 2. Switch platform to iOS 3. Build AssetBundle via Assets/Build AssetBundle From Sele... Read more
NavMesh.FindClosestEdge finds incorrect value of the edge
Reproduction steps: 1. Open the attached project; 2. Open the test.unity scene; 3. Open the Navigation window near Inspector; 4. Ent... Read more
Particle system's mesh render mode causes artifacts
Setting particle system's Render Mode to Mesh (in Renderer module) causes artifacts. Other modes work fine, but switching to them fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type