Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.2p1
Issue ID
889592
Regression
Yes
Time and FixedTime progresses if a MonoBehaviour with OnDrawGizmos exists in a scene
Reproduction Steps:
1. Import attached project.
2. Open "TimeTest" scene.
3. Select "Test Object" in Hierarchy.
4. Move it around in the Scene.
Expected Result: Time and FixedTime do not progress.
Actual Result: Time and FixedTime progress.
Reproducible with: 5.5.2p2, 5.6.0b11, 2017.1.0a3
Not reproducible with: 5.4.5f1
Regressiong introduced in: 5.5.0f2
Note #1: Bug appears even without "runInEditMode = false".
Note #2: runInEditMode is not available in 5.4. However, the bug does not appear in that version either way.
SOLUTION: Check Application.isPlaying in your code whenever you don't want to use time in edit mode.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment