Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.64f1
6000.3.0f1
6000.4.0b1
6000.5.0a8
6000.6.0a1
Issue ID
UUM-130621
Regression
No
GameObject with custom shader shows visual corruption due to incorrect previous transform matrix while using Active SpaceWarp
Reproduction steps:
1. Open the attached project “ReproProject“
2. Switch to the Android platform in Build Profiles (File → Build Profiles → Select Android, press “Switch Profile”)
3. Build the Player
4. Launch the Player on the device
5. Observe the result on the device
Actual result: Visual corruption can be seen on child “Line“ GameObject
Expected result: No visual corruption on “Line“ GameObject
Reproducible in (OculusXR): 4.1.1 (6000.0.9f1, 6000.0.64f1, 6000.3.0f1, 6000.4.0b1), 4.5.2 (6000.0.9f1, 6000.0.64f1, 6000.3.0f1, 6000.4.0b1)
Reproducible in (OpenXR): 1.14.3 (6000.1.17f1, 6000.3.0f1, 6000.4.0b1), 1.16.1 (6000.1.17f1, 6000.3.0f1, 6000.4.0b1)
Could not test in:
- Editor: 6000.0.8f1 (no native support for ASW feature in URP), 6000.5.0a3 (unsolvable compilation errors)
- Player OculusXR: 4.0.0 (Player crashes upon launching)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
Notes:
- The feature in OpenXR was introduced in the 6000.1 stream
- Legacy method (for 6000.0.8f1 and older) of enabling the feature produces compilation errors when trying to test
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment