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In Progress
In Progress in 6000.6.X
Votes
0
Found in
6000.0.64f1
6000.3.0f1
6000.4.0b1
6000.5.0a8
6000.6.0a1
Issue ID
UUM-130621
Regression
No
GameObject with custom shader shows visual corruption due to incorrect previous transform matrix while using Active SpaceWarp
Reproduction steps:
1. Open the attached project “ReproProject“
2. Switch to the Android platform in Build Profiles (File → Build Profiles → Select Android, press “Switch Profile”)
3. Build the Player
4. Launch the Player on the device
5. Observe the result on the device
Actual result: Visual corruption can be seen on child “Line“ GameObject
Expected result: No visual corruption on “Line“ GameObject
Reproducible in (OculusXR): 4.1.1 (6000.0.9f1, 6000.0.64f1, 6000.3.0f1, 6000.4.0b1), 4.5.2 (6000.0.9f1, 6000.0.64f1, 6000.3.0f1, 6000.4.0b1)
Reproducible in (OpenXR): 1.14.3 (6000.1.17f1, 6000.3.0f1, 6000.4.0b1), 1.16.1 (6000.1.17f1, 6000.3.0f1, 6000.4.0b1)
Could not test in:
- Editor: 6000.0.8f1 (no native support for ASW feature in URP), 6000.5.0a3 (unsolvable compilation errors)
- Player OculusXR: 4.0.0 (Player crashes upon launching)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Reproducible on devices:
- Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno (TM) 740
- Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
Notes:
- The feature in OpenXR was introduced in the 6000.1 stream
- Legacy method (for 6000.0.8f1 and older) of enabling the feature produces compilation errors when trying to test
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