Search Issue Tracker

0
votes
Fixed

Forward+ Rendering Path causes flickering when used with Shader Graph th...

Universal RP

-

Apr 27, 2023

-

Version/s: 2022.2.17f1, 2023.1.0b14, 2023.2.0a12

Reproduction steps:1. Open the attached “Test F+“ project2. Open the “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode4. Obser... Read more

0
votes
Fixed

[CPU PLM] Editor crashes when toggling Baked Global Illumination checkbo...

Progressive Lightmapper

-

Aug 29, 2019

-

Version/s: 2019.3.0a1, 2020.1.0a2

Steps to repro:1. Open the attached project and 'SampleScene' scene;2. Let the scene's lighting auto-bake;3. When the baking is comp... Read more

0
votes
Won't Fix

VFX asset window displays old VFX title after its renaming

Visual Effects

-

Oct 20, 2022

-

Version/s: 2020.3.41f1, 2021.3.12f1, 2022.1.21f1, 2022.2.0b12, 2023.1.0a16, 2023.2.0a1

How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more

2
votes
Fixed

Touching outside the Android touch keyboard does not change the TouchScr...

Input

-

Mar 23, 2020

-

Version/s: 2018.4, 2018.4.19f1, 2019.3.6f1, 2020.2

Steps to reproduce:1. Open and build/run QA-supplied project on Android/("KeyboardText.zip")2. Press the "Open Keyboard", notice the... Read more

0
votes
Duplicate

[Android] Opaque Alpha Clip shader is not rendered on some Android devic...

Vulkan

-

Jan 02, 2024

-

Version/s: 2022.3.16f1, 2023.2.4f1, 2023.3.0a19, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Bug Scene.unity” Scene3. Switch to Android Platform ... Read more

0
votes
Won't Fix

Android: Protected graphics memory doesn't work on android device

Android

-

Jul 12, 2019

-

Version/s:

Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more

0
votes
Fixed

[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...

Android

-

Mar 04, 2016

-

Version/s: 5.4.0b8

To reproduce:1) Open attached project and scene.unity in it2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is us... Read more

0
votes
Postponed

[PLM] Decals do not affect baked global illumination

Progressive Lightmapper

-

Apr 13, 2012

-

Version/s: 3.5.1f2

A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more

0
votes
By Design

Mac player failed to build with error The instruction `Unity.Burst.Intri...

Package: Burst

-

Jul 01, 2021

-

Version/s:

This issue is Mac only. Windows is fine. Steps:1. Clone DOTS monorepo2. Open Projects/HybridURPSamples3. On ProjectView, select Hybr... Read more

1
votes
Fixed

Adding URP to a project does not respect Camera's Target Eye value

RP Workflow

-

Jan 08, 2024

-

Version/s: 2021.3.33f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b1

Steps to reproduce:1. Open the attached user's project "VR Spectator.zip"2. In the Hierarchy, select the "VR Spectator Camera" GameO... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.