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Fixed in 6000.0.0b11

Fixed in 2023.3.X

Votes

1

Found in

2021.3.33f1

2022.3.17f1

2023.2.5f1

2023.3.0b1

Issue ID

UUM-60093

Regression

No

Adding URP to a project does not respect Camera's Target Eye value

RP Workflow

-

Steps to reproduce:
1. Open the attached user's project "VR Spectator.zip"
2. In the Hierarchy, select the "VR Spectator Camera" GameObject
3. In the Inspector, under Camera -> Output (if it's available), observe the "Target Eye" property being set to "None"
4. Open Project Settings -> Graphics and add a URP Render Pipeline Asset
5. Repeat step 3 and observe that the "Target Eye" property is now set to "Both"

Expected Result: Camera's Target Eye value remains the same no matter if URP is added or not
Actual Result: Adding URP to a project does not respect Camera's Target Eye value

Reproducible with: 2021.3.33f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b1

Testing Environment: Windows 11
Not reproducible on: No other environment tested

  1. Resolution Note (fix version 6000.0.0b11):

  2. Resolution Note (fix version 2023.3):

Comments (1)

  1. DevDunk

    Jan 31, 2024 12:50

    Not exactly the same. This one it automatic, the other is manual code

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