Search Issue Tracker

Fixed

Votes

1

Found in

2021.3.33f1

2022.3.17f1

2023.2.5f1

2023.3.0b1

Issue ID

UUM-60093

Regression

No

Adding URP to a project does not respect Camera's Target Eye value

--

-

Steps to reproduce:
1. Open the attached user's project "VR Spectator.zip"
2. In the Hierarchy, select the "VR Spectator Camera" GameObject
3. In the Inspector, under Camera -> Output (if it's available), observe the "Target Eye" property being set to "None"
4. Open Project Settings -> Graphics and add a URP Render Pipeline Asset
5. Repeat step 3 and observe that the "Target Eye" property is now set to "Both"

Expected Result: Camera's Target Eye value remains the same no matter if URP is added or not
Actual Result: Adding URP to a project does not respect Camera's Target Eye value

Reproducible with: 2021.3.33f1, 2022.3.17f1, 2023.2.5f1, 2023.3.0b1

Testing Environment: Windows 11
Not reproducible on: No other environment tested

Comments (1)

  1. DevDunk

    Jan 31, 2024 12:50

    Not exactly the same. This one it automatic, the other is manual code

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.