Search Issue Tracker
Fixed in 2022.2.21f1
Fixed in 2023.2.0a16
Votes
0
Found in
2022.2.17f1
2023.1.0b14
2023.2.0a12
Issue ID
UUM-34401
Regression
No
Forward+ Rendering Path causes flickering when used with Shader Graph that has a Reflection Probe node
Reproduction steps:
1. Open the attached “Test F+“ project
2. Open the “Assets/Scenes/SampleScene.unity”
3. Enter the Play Mode
4. Observe the Game View
Expected result: Cube GameObject does not flicker
Actual result: Cube GameObject flickers irregurarly
Reproducible with 2022.2.17f1, 2023.1.0b14, 2023.2.0a12
Could not test with: 2020.3.47f1, 2021.3.24f1 (Forward+ Rendering Path is not available)
Reproducible on: Intel MacOS 13.3.1
Comments (1)
-
acur97
Apr 29, 2025 16:15
The bug returned in Unity 6000.1.0f1, Forward+ and Lit Shader Graph shaders, produce flickering in reflections
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2022.2.21f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-22836
Resolution Note (fix version 2023.2.0a16):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-22836