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Fixed in 5.4.0



Found in


Issue ID




[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing fragment position with uniform



To reproduce:
1) Open attached project and scene.unity in it
2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is used
3) Build and run on device with Adreno 306
4) Notice that the whole body and limbs are gone (the magenta in the middle is how it should be)

DUT: HTC Desire 510 (Android 4.4.3) (Adreno 306) (Reproduced)
Samsung Galaxy S4 Mini LTE (Android 4.4.2) (Adreno 305) (Not reproduced)
Amazon Kindle Fire HDX 8.9" (Android 4.4.3) (Adreno 330d) (Not reproduced)

Not reproduced in 5.4.0b1, 5.4.0b3
Reproduced in 5.4.0b4, 5.4.0b10

Does not happen when forcing OpenGLES 2.0

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