Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b8
Issue ID
776827
Regression
Yes
[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing fragment position with uniform
To reproduce:
1) Open attached project and scene.unity in it
2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is used
3) Build and run on device with Adreno 306
4) Notice that the whole body and limbs are gone (the magenta in the middle is how it should be)
DUT: HTC Desire 510 (Android 4.4.3) (Adreno 306) (Reproduced)
Samsung Galaxy S4 Mini LTE (Android 4.4.2) (Adreno 305) (Not reproduced)
Amazon Kindle Fire HDX 8.9" (Android 4.4.3) (Adreno 330d) (Not reproduced)
Not reproduced in 5.4.0b1, 5.4.0b3
Reproduced in 5.4.0b4, 5.4.0b10
Does not happen when forcing OpenGLES 2.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment