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[GPU PLM][OSX] Baking Terrain with Progressive GPU causes a crash in Ope...
How to reproduce:1. Open user-submitted project (OpenCL_Crash.zip)2. Open the SampleScene3. Make sure the Lightmapper is set to Prog... Read more
The shadow cast by GameObjects with URP/Lit material and Render Face set...
How to reproduce:1. Open the “My project“ project2. Open the “SampleScene“3. Untick the visibility of GameObject “Plane (1)“4. In “P... Read more
Sprite is not sliced accurately into multiple Sprites when slicing Metho...
How to reproduce:1. Open the attached 'test-packages-2d.zip' project2. Select Assets -> Test -> 'ExplosionSprite' Sprite3. Ope... Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project2. Open 'TessellationSample' scene3. Change one of the spheres shader to Toon/Lit Outlin... Read more
"Ghost" attributes saved in UXML files
Steps to reproduce: Open attached project "Assets/MyUiDocument.uxml" is invalid Edit the file with a text editor, and remove {code:j... Read more
[Enlighten] Realtime GI does not update
Steps to reproduce: 1. Download the attached repro project (BounceLightCorridor.zip)2. Open BounceLightCorridor scene3. Navigate to ... Read more
[HDRP] Local Volume's profile shown as empty when reassigned
Versions tested: 2019.3.4f1 + 7.3.0 Steps to reproduce: 1) Open attached project or have a local volume with overrides in the scene2... Read more
Physics.Processing and Director.ProcessFrame causing degraded performance
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Profiler window4. Play the scene- Note how the frame t... Read more
Performance gets worse when updating the Material of Tilemap
Reproduction steps:1. Open the attached “Test Project” project2. Open the “HappyHarvest/Scenes/Farm_Outdoor.scene” Scene in the Proj... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
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