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Fixed in 2021.3.33f1, 2022.3.12f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a12



Found in






Issue ID




Performance gets worse when updating the Material of Tilemap



Reproduction steps:
1. Open the attached “Test Project” project
2. Open the “HappyHarvest/Scenes/Farm_Outdoor.scene” Scene in the Project window
3. Open the Profiler window (Window > Analysis > Profiler)
4. Select the “Job.Worker 5” or “Job.Worker 1” under the “Module details” panel in the Profiler window
5. Enter the Play Mode
6. Select the “Grid/Water” GO in the Hierarchy window
7. Change the “BaseColor” value to a different color under the “Material” component in the Inspector window
8. Observe the Profiler

Expected result: The “TilemapRenderer.BuildChunkJob” process does not result in spikes
Actual result: The “TilemapRenderer.BuildChunkJob” process is called, which results in spikes

Reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a8

Reproducible on: Windows 10
Not reproducible on: No other environment tester

  1. Resolution Note (fix version 2023.3.0a12):

    Fix for this issue will be available on Unity 2023.3.0a12 and above

  2. Resolution Note (fix version 2023.2.0b16):

    Fix for this issue will be available on Unity 2023.2.0b16 and above

  3. Resolution Note (fix version 2023.1.19f1):

    Fix for this issue is available on Unity 2023.1.19f1 and above

  4. Resolution Note (fix version 2022.3.12f1):

    Fix for this issue will be available on Unity 2022.3.12f1 and above

  5. Resolution Note (fix version 2021.3.33f1):

    Fix for this issue will be available on Unity 2021.3.33f1 and above

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