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Material conversion workflow is logging warning during indexation
In the URP package, the material conversion workflow used during asset indexation can log warning if some properties are not found. ... Read more
When creating a Tree in HDRP & URP it's created with materials that do n...
How to reproduce:1. Create a 3D (URP) or (HDRP) project2. Right-click in Hierarchy and select 3D Object > Tree3. Observe the crea... Read more
[Linux] Player fails to call NetworkInterface.OperationalStatus property
Reproduction steps:1. Open the attached “TestCrash” project2. Click File > Build Settings3. Build the project4. Launch the Player... Read more
[MacOS] Console displays errors when "Tree"object is added in URP project
Steps to reproduce: Create a 3D (URP) project Make a right-click in the "Hierarchy" window 3D Object -> Tree Observe Console wind... Read more
[HDRP] Asset Settings Helper have settings that don't highlight
Repro: Create a new HDRP project. Go to Package Manager > High Definition RP > Samples and import Water Samples. Open one of t... Read more
Blend Tree Freeform Cartesian representation does not update consistently
Blend Tree Freeform Cartesian representation does not update consistently Extract link and drag into new Unity project Open Scene- '... Read more
Global Illumination Preprocessing background task is stuck indefinitely ...
Reproduction steps:1. Open the “GiStripped“ project2. Open the “Sample” scene3. Observing the background tasks in the bottom right o... Read more
File Stripping.meta in Core SRP si corrupt
File Stripping.meta in Core SRP si corrupt Read more
Override for the constraint's property "Is Active" is lost when upgradin...
Reproduction steps:1. Open the “IsActive_Stripped“ project2. Open the “2021“ scene3. Select the “TestConstraint“ GameObject4. Observ... Read more
[Android Vulkan] the screen doesn't rotate with the device when pre-rota...
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Scenes/SampleScene” Scene3. Open Edit > Project Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used