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Setting a SerializedProperty's Vector3 Value to (1,1,1) Fails When Editi...
Reproducible on: 5.4.2f2 5.4.1f1 5.3.6f1 5.2.5f1 Repro Steps: 1- Download the repro project provided by user. 2- Open the scene in... Read more
[OcclusionCulling] Editor crashes after occlusion culling baking is fini...
Steps to reproduce: 1. Open provided project 2. Open Assets/Scenes/Classic_E01_F01/Classic_E01_F01.unity 3. Open Window/Occlusion C... Read more
Importing/reimporting specific fbx file crashes editor (fbxsdk::FbxAnimC...
How to reproduce: 1. Open the attached project 2. If project doesn't crash, find Scout@RobotBoyIdle.fbx file in Assets/Scout 3. Reim... Read more
[Cloth] Removing cloth component from object with rendered mesh crashes ...
How to reproduce: 1. Create a new scene 2. Create empty game object 3. Add Cloth component to it ( Add Component -> Cloth) 4. In S... Read more
Graphics.DrawMeshInstanced ignores submesh index and always draws first ...
Steps to reproduce: 1. Open attached project "845514.zip" 2. Open scene "repro" 3. Notice two objects "Instanced" and "Simple". Bot... Read more
DrawMeshInstanced always draws the first submesh and ignores submeshIndex
Reproduction steps: 1. Open the attached project (New Unity Project 1.zip) 2. Open the "scene.unity" scene. 3. Enter the play mode 4... Read more
Particle System scale is not applied to the Shape Module of sub emitter ...
How to reproduce: 1. Open the attached project 2. Open ShapeModuleScale scene 3. Select particles in the hierarchy so they start sim... Read more
[TrailRenderer] Initial trail position is different when loading the sce...
Repro steps: 1. Open TrailLineRenderer scene from attached project and press play. 2. Observe expected behavior. 3. Open SceneContro... Read more
[WindowsStandalonStandalone build crashes at "build.exe!PlayerMainWndPro...
To reproduce: 1. Open the attached project 2. Build and run it (make sure you launch it in exclusive fullscreen) 3. Press spacebar t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic