Search Issue Tracker
By Design
Votes
1
Found in
6000.2.5f1
6000.3.0b2
Issue ID
UUM-119346
Regression
No
New UnityConsentModule is sending session data when the consent is denied
Reproduction steps:
1. Open the attached “IN-114499_Repro.zip“ archived project
2. Make sure Diagnostics Data is enabled and linked to a project (Edit > Project Settings > Services)
3. Build And Run the project (File > Build And Run)
4. Observe the Diagnostics Data inside the appropriate project (https://cloud.unity.com/)
Expected result: No data is logged as the consent from the user is denied
Actual result: Data is being logged regardless
Reproducible with: 6000.2.5f1, 6000.3.0b2
Couldn’t test with: 6000.0.58f1, 6000.1.16f1 (UnityConsentModule doesn’t exist)
Reproducible on: M1 Max MacOS 15.5 (Tested by CQA)
Not reproducible on: No other environment tested
Comments (1)
-
oobartez
Sep 29, 2025 14:55
Is there any update regarding this issue? We cannot upgrade to New Diagnostics until this is fixed, otherwise we would be violating our users' privacy.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Resolution Note:
This behaviour is as design, for more context: https://discussions.unity.com/t/deprecation-of-legacy-cloud-diagnostics-transition-to-new-diagnostics/1677370/12
{quote}
This behavior is because Diagnostic Data isn’t controlled by the Consent Module. The reason for this is that Diagnostic Data is a subset of Essential Data which is allowed to be collected without direct user consent (it is software / hardware performance information not containing any PII).
Additionally, Diagnostic Data is not managed at the user level, and is instead toggled at the project level via the Project Settings. If you don’t feel comfortable collecting this data from your users, you can turn it off, but unfortunately, there currently isn’t a way to control this on a player by player basis.
{quote}