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Under Consideration for 6000.2.X, 6000.3.X
Votes
3
Found in
6000.2.0f1
6000.3.0a4
Issue ID
UUM-117813
Regression
Yes
Cursor remains in resizing state when hovering over the Player edges and “Fullscreen Mode” is set to "Windowed" with “Resizable Window” option enabled
Reproduction steps:
1. Open the attached “IN-115449.zip” project
2. Build and Run the project (File > Build and Run)
3. In the Player, move the cursor to an edge of the Player
4. Observe the cursor changes into a resizing cursor
5. Move the cursor back into the middle of the Player
6. Observe the cursor
Expected result: The mouse cursor returns to its normal state
Actual result: The mouse cursor remains as the resizing cursor
Reproducible with: 6000.2.0a2, 6000.2.0f1, 6000.3.0a4
Not reproducible with: 6000.0.57f1, 6000.2.0a1
Couldn’t test with: 6000.2.1f1, 6000.2.4f1, 6000.3.0a5, 6000.3.0b2 (The cursor did not change to a resizing cursor at all due to possible regression after another fix, mentioned in Internal notes)
Reproducible on: Windows 11
Not reproducible on: no other environments tested
Notes:
- Reproduces with HDRP and URP but could not reproduce with Built-in Render Pipeline
- Can be also reproduced on a new project by just going to Project Settings > Player > Resolution and Presentation, and setting the “Fullscreen Mode” to ”Windowed” and checking the “Resizable Window” option
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HRDev
Oct 09, 2025 16:54
In Unity 6000.2.7f2 the opposite problem occurs. The mouse pointer does not change to the resize cursor when the mouse is leaving the Unity application window. The mouse pointer does change to the resize cursor when the mouse is entering the window, but after about one second it returns to the normal state (the standard arrow) even if the cursor remains in a position that should allow the window to be resized.
Issue reproduced on a new URP project with “Fullscreen Mode” set to “Windowed” and the “Resizable Window” option enabled.
I also ran this test:
1) Created a new project with Unity 2022.3.62f2.
2) In the build, the cursor works correctly.
3) Upgraded the project to Unity 6000.2.7f2.
4) In the build, the cursor works correctly.
So a brand-new Unity 6000.2.7f2 project shows the issue, while a new Unity 2022.3.62f2 project upgraded to Unity 6000.2.7f2 seems not to exhibit the problem.