Search Issue Tracker
Fixed
Fixed in 6000.3.0b8, 6000.4.0a4
Votes
0
Found in
6000.3.0b2
6000.4.0a4
Issue ID
UUM-117798
Regression
No
[Hierarchy V2] Cancelling nested changes via the change children pop-up still applies said changes in the Hierarchy window
Steps to reproduce:
- [HierarchyV2] Cancelling nested changes via change children pop-up still applies said changes in the Hierarchy window
- Open the attached project
- Open the TestScene
- Select 'GameObject'
- Change the Object's Layer via the Hierarchy panel
- In the Change Layer pop-up, press the Cancel button
Actual results: GameObject's layer is changed in the Hierarchy window
Expected results: Pending changes are cancelled
Reproducible with versions: 6000.3.0b2
Can’t test with versions: 6000.3.0a1 and earlier (Hierarchy V2 not available), 6000.3.0a2, 6000.3.0b1 (Pop-up for applying changes to object's children was not available due to another issue)
Tested on (OS): macOS 15.6.1
Notes:
- Changes that are applied after pressing the Cancel button are only visible in the Hierarchy window. The Inspector window shows the correct layer after cancelling the operation.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment