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PSDImporter atlas size does not follow PVRTC compression format for the ...
How to reproduce:1. Open the attached “psd_importer.zip” project2. Select “Fei_PSB” Sprite Atlas inside “Fei_PSB.psb” (Assets > T... Read more
New line is accepted in TextMeshPro “Multi Line Newline” Input Field whe...
How to reproduce:1. Open the user’s attached “TMP-InputFieldLineLimits.zip” project2. Enter Play Mode3. Focus on the Input Field and... Read more
Packman: "Clear Filters" button is active in "My Asset" section even the...
Steps to reproduce: Open or create a project Go to "Window" ->"Package Manager" Go to the "My Assets" section If you don't have a... Read more
“Assertion failed on expression” and “Invalid localAABB” errors appear w...
How to reproduce:1. Open the attached “particlesystem.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. In the Hierarc... Read more
[Silicon macOS] Unity Editor crashes on core::pair<core::hash_set<UnityG...
Reproduction steps:1. Open the attached “PROJECTFILE” project2. Open the “Assets/Scripts/WeaponScript.cs” file with a code editor3. ... Read more
Display dialog is ignoring newline characters
Brought to our attention internally here: https://unity.slack.com/archives/C3F85MBDL/p1689152848899699 Not sure when this regressed.... Read more
Not all childrens properties gets reverted when changing a property of a...
How to reproduce:1. Open the user-attached project “PrefabBug”2. Open the “SampleScene” scene3. Search for the “Circle” GameObjects ... Read more
Packman: Filters tooltip in "My Assets" section needs better representat...
Steps to reproduce: Open or create a project Go to "Window" ->"Package Manager" Go to the "My Assets" section If you don't have a... Read more
Contextual Dropdown Menu in Inspector is displayed on other Editor windo...
How to reproduce:1. Open the attached project from comments2. Open Scene "Lock-on Target"3. Select "Orbital Follow" in the Hierarchy... Read more
The Sprite renders in incorrect size when it overlaps with the other Spr...
How to reproduce:1. Open the user-attached project “SpriteRendererTest”2. Open the “SampleScene” scene3. Rotate or move the Camera i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used