Search Issue Tracker

0
votes
Fixed

Editor Toolbar button icons not aligned to button center, button/dropdow...

IMGUI

-

May 17, 2021

-

Version/s: 2021.2.0a18

Steps to reproduce: 1. Create/Open any Unity project 2. Observe Play, Pause, and Step buttons, account, layer, and layout dropdowns ... Read more

0
votes
In Progress

Addressables.LoadAssetsAsync retrieves duplicate entries when the Fast M...

Package: Build Pipeline - Addressables

-

May 17, 2021

-

Version/s: 1.18.4

How to reproduce: 1. Open the user's attached project 2. Open the SampleScene 3. Open the Adressables Groups window (Window > Asset ... Read more

0
votes
Active

[XR SDK] [OpenXR] Auto Exposure Post processing effect is not applied to...

Package: PostProcessing

-

May 14, 2021

-

Version/s: 3.1.0

Reproduction steps: 1. Open the attached project ("3dtest.zip") 2. Open the "empty" scene 3. Enter Playmode and observe HMD view Ex... Read more

1
votes
By Design

[iOS] [ARKit Face Tracking] Build fails in Xcode, arm64 function not 4-b...

Package: ARKit

-

Apr 16, 2021

-

Version/s: 2019.4.18f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open customer's attached project (steps for access in steps) 2. Build for iOS and open the Xcode project gene... Read more

5
votes
Active

TextMeshPro text color changes when it's being animated

Package: TextMeshPro

-

May 06, 2021

-

Version/s: 3.0.6

How to reproduce: 1. Open the attached project "AnimatedTMP.zip" 2. Open Assets/ExampleAssets/ExampleScene.unity 3. Enter Play Mode ... Read more

0
votes
Active

[Input System] GetDevice<T>.IsActuated reports incorrect results after a...

Package: Input System

-

May 14, 2021

-

Version/s: 1.1.0-preview.3

Reproduction steps: 1. Open attached project "InputActuatedTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Project window... Read more

0
votes
Active

[VFX Graph] Errors are thrown to the Console when shape nodes contain pa...

Package: Visual Effect Graph

-

May 17, 2021

-

Version/s: 12.0.0

How to reproduce: 1. Create a new VFX graph or open the existing one 2. Create 'Cone' node 3. Switch node to World Space 4. Enter '1... Read more

0
votes
Fixed

Baked cookies in URP don't react to changes in cookie size

Package: Scriptable Render Pipeline Universal

-

May 17, 2021

-

Version/s: 12.0

Open the Universal_Lighting test project. Open the 220_LightCookie_Baked scene. Set GI bake mode to auto. Edit the cookie size. Exp... Read more

0
votes
Active

While the User Layer 3 is empty the 5th Layer is used when using the 4th...

Package: Scriptable Render Pipeline HD

-

May 12, 2021

-

Version/s: 10.3.1

How to reproduce: 1. Open the user's attached "PathTracing" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameObje... Read more

2
votes
Fix In Review

Crash on UnloadAssetBundle when exiting Play Mode after recompiling scripts

Asset Bundles

-

May 03, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Open scene "StFall1" 3. Enter Play Mode 4. Open any script, edit it and g... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.