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0
votes
Fixed

[Editor] Layer mask values are calculated based on sequential incides ra...

Package: Scriptable Render Pipeline HD

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May 12, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2021.2.0a16

How to reproduce: 1. Open the user's attached "PathTracing" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameObje... Read more

3
votes
Active

Crash on UnloadAssetBundle when exiting Play Mode after recompiling scripts

Asset Bundles

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May 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Open scene "StFall1" 3. Enter Play Mode 4. Open any script, edit it and g... Read more

0
votes
Active

Textures remain in RAM even after they've been uploaded to VRAM

Texture

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May 07, 2021

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Version/s: 2020.3, 2020.3.7f1, 2021.1, 2021.2

Reproduction steps: 1. Open user attached Project 2. Build and Run 3. Press each of the Buttons on the left side Expected result: V... Read more

2
votes
Duplicate

[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...

Package: Scriptable Render Pipeline Universal

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Apr 19, 2021

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Version/s: 12.0.0

How to reproduce it: 1. Open the user's attached project "NoSrpShaders.zip" 2. In the Player Settings make sure Graphics API is set ... Read more

0
votes
Fixed

Shader Compilation Error when generating Normal (Material) AOV of a mode...

Package: Scriptable Render Pipeline HD

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May 04, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the attached project named "HDRPAxFAovRepro2.zip" 2. Open the ReproScene 3. Enter Play mode 4. Select the ... Read more

0
votes
By Design

A model with AnimationType - Legacy and ImportAnimation - false still ge...

Asset Importers

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May 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a18

Reproduction steps: 1. Open attached project "AnimationReferences.zip" 2. Select "Ball@jump" in the Project view 3. In the "Animatio... Read more

0
votes
In Progress

[Addressables] LoadAssetAsync runs scripts that are attached to the asse...

Package: Build Pipeline - Addressables

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May 06, 2021

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Version/s: 1.18.2

How to reproduce: 1. Open the user's attached project and SampleScene scene 2. Enter the Play mode (observe the Console and that the... Read more

0
votes
In Progress

[Addressables] Unity runs out of memory when building Adressables, the b...

Package: Build Pipeline - Addressables

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May 07, 2021

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Version/s: 1.18.2

Reproduction steps: 1. Extract the project in"InstallationTracker.zip" 2. Execute 'xattr -cr case_1332957-InstallationTracker' in th... Read more

3
votes
Fixed

"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown...

Package: Build Pipeline - Addressables

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May 12, 2021

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Version/s: 1.18.2

"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown when calling Addressables.LoadAssetAsync function and Asset... Read more

0
votes
Duplicate

[WebGL] Lego Microgame build fails when project is inside folder named ה...

IL2CPP

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Mar 28, 2021

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Version/s: 2020.3, 2020.3.1f1, 2021.1, 2021.2

Reproduction steps: 1. Create a new project using Lego Microgame inside the folder named "המחשב שלי" -- OR 1. Open the attached proj... Read more

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