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Null value can be passed to the Add Extention field of Cinemachine Camer...
How to reproduce:1. Open any project with Cinemachine installed2. Add a "Cinemachine Camera" Component to a GameObject3. In the Comp... Read more
NullReferenceException is thrown after exiting PlayMode if FOV Presets o...
How to reproduce:1. Open any project with Cinemachine installed2. Add a "Cinemachine Camera" Component to a GameObject3. In the Comp... Read more
Package Manager values in the inspector are displayed in uneditable text...
How to reproduce:1. Open any Unity project2. Window -> Package manager3. Select any package and observe the inspector window Expe... Read more
Cinemachine ClearShot Custom Blends Asset is created with spaces in the ...
How to reproduce:1. Open any Project with Cinemachine installed2. Add the 3D Samples from Package Manager3. Open Scene "Clearshot"4.... Read more
RaycastCommand throws assertion errors when the Raycast Direction is oth...
How to reproduce:1. Open the user-attached project “2023.1 Bug Reports Project”2. Open the "RaycastCommandBug" scene3. Enter the Pla... Read more
Custom Resolution button in Resolution dropdown menu is obscured and has...
How to reproduce:1. Open any Project2. In Game View click on the Custom Resolution dropdown menu (Free Aspect by default)3. Observe ... Read more
Baked lightmaps are not applied in the Player
Reproduction steps:1. Open the attached project "LightmapBugProject.zip"2. Generate Lighting in the Lighting window3. Build and Run ... Read more
[iOS] Application.RequestUserAuthorization does not prompt for microphon...
How to reproduce:1. Create a new project2. Create a gameobject and add a script component3. Inside the script, use the following cod... Read more
EditorGUILayout.PropertyField is misaligned when in IMGUIContainer
Reproduction steps:1. Open the “PropertyField” project2. Open the “Sample” scene3. Select the “Example” GameObject4. Observe “UITK F... Read more
TextField inside MultiColumnTreeView is focused only during a mouse click
Reproduction steps:1. Open the “ColumnFieldFocus“ project2. Open the “Sample“ scene3. Select the “Test” GameObject4. In Inspector cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used