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Visual Studio closes all scripts when deleting a script in the Unity Editor
Reproduction steps:1. Create a new project2. In the Project window create a new C# script and open it in Visual Studio3. Navigate ba... Read more
"RemoteProviderException : Unable to load asset bundle” error is thrown ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Addresables G... Read more
"AssetBundle is already registered with another AssetBundle" warning is ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/bootstrapper.unity” Scene3. Open the Addresables Group W... Read more
"Failed to remove scene from Addressables profiler" warning when using A...
Reproduction steps:1. Open the “UnloadAsyncWarning“ project2. Open the “Bootstrap” scene3. Open the Addressables Groups window4. Bui... Read more
ResourceLocator.AllLocations returns duplicate ResourceLocations when bi...
Reproduction steps:1. Open the attached project "TestBinaryCatalog7"2. Clear Addressables Build cache3. Build Addressables4. Enter P... Read more
[MARS] Builds fails with the error “Please enable the 'ARCore' plugin in...
Reproduction steps:1. Open the attached project "ReproProj" with the Android Platform2. Open the “/Assets/Scenes/SampleScene.unity” ... Read more
Unity Hub is not closed when clicking the close button and there is no o...
Reproduction steps:1. Open Unity Hub2. Click X to close it Expected result: Unity Hub is fully closed or there’s an option in Unity ... Read more
Pixar's HumanFemale.keepAlive mesh breaks when materials have been impor...
Pixar's HumanFemale.keepAlive mesh breaks on animation play when imported using "Import Display Color" setting Repro steps from Nico... Read more
Mixing types in string interpolation causes BC1345
String interpolation works when using like types, but not when mixing. {code:java}[BurstCompile]static public void AnyAmountOfIntege... Read more
Custom Blends camera selection dropdown doesn't work
Reproduction Steps:1. Open/create a project and add Cinemachine package2. In a new scene GameObject > Cinemachine > Cinemachin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used