Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2022.3.65f1
6000.0.56f1
6000.2.1f1
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114743
Regression
No
Crash on ConvertUTF16toUTF8 when entering Play mode on a specific project
How to reproduce:
1. Open the attached “IN-109668” project
2. Open the “Example_08_SPHFluidParticles“ Scene (Assets > SofaUnity > Scenes > Examples > Example_08_SPHFluidParticles)
3. Make sure the “SofaMesh“, “SofaParticlesModel“, and “SofaContext” Scripts are all active in their respective GameObjects
4. Enter Play mode
5. Observe the crash
Reproducible with: 2022.1.0a5, 2022.3.65f1, 2023.1.0a1, 6000.0.56f1, 6000.2.1f1, 6000.3.0a5
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the StackTrace:
{noformat}0x00007ff6020a9894 (Unity) ConvertUTF16toUTF8
0x00007ff60280eff7 (Unity) scripting_icall_string_to_utf8
0x00007ff6027f3ee4 (Unity) ICallString::ToUTF8
0x00007ff601853383 (Unity) GameObject_Set_Custom_PropTag
0x000001e199f5af6c (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:set_tag (UnityEngine.GameObject,string){noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment