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Fixed
Fixed in 6000.0.66f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Votes
0
Found in
6000.0.55f1
6000.1.16f1
6000.2.1f1
6000.3.0a5
6000.4.0a1
6000.5.0a1
Issue ID
UUM-114616
Regression
No
Shader asset bundles differ depending on whether they are built with a clean library or not
Reproduction steps:
1. Extract the attached “IN-112307_ShaderBuildTest_Alpha“ project
2. Delete the “Library“ folder inside the project
3. Open the project
4. Select “Tools > Build” in the Menu Bar
5. Build to a new folder (suggest calling it 'A')
6. Close the project
7. Delete the “Library/ShaderCache” folder inside the project
8. Select “Tools > Build” in the Menu Bar
9. Build to a new folder (suggest calling it 'B')
10. Diff the shaders bundle for each build (“<BuildFolder>/AssetBundles/”)
Expected result: The built shader bundles are identical
Actual result: Diff returns that the built shader bundles are not identical
Reproducible with: 6000.0.55f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5
Reproducible on: M1 Max MacOS 15.5 (Tested by CQA)
Not reproducible on: No other environment tested
Note: It appears that there might be two 'states' of the bundle, one of them if the project is built with a 'fresh' Library, and another if the Library is not 'fresh'. Deleting the whole Library between builds results in the same bundle, and deleting just the ShaderCache results in a different one
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Resolution Note:
Shaders: Fixed the non deterministic build issue when building shader AssetBundle
Resolution Note (fix version 6000.5.0a4):
Shaders: Fixed the non deterministic build issue when building shader AssetBundle
Resolution Note (fix version 6000.4.0b4):
Fixed in 6000.4.0b4
Resolution Note (fix version 6000.3.4f1):
Fixed in 6000.3.4f1
Resolution Note (fix version 6000.0.66f1):
Fixed in 6000.0.66f1