Search Issue Tracker
In Progress
Fix In Review for 6000.3.0b8
Fixed in 6000.4.0a3
Votes
0
Found in
6000.3.0a5
Issue ID
UUM-114617
Regression
No
Side docked Overlay Menu uses the custom Overlay Background color only when expanded
How to reproduce:
1. Create a new Unity project
2. Go to Preferences -> Overlays -> Overlay Background -> Any color
3. In the Scene view, make sure the Overlay Menu is set to the "Panel"
4. Move the Overlay Menu to the left side of the Scene view and dock it
5. Expand and collapse the Overlay Menu and observe the results
Expected results: The custom color is displayed both in the collapsed and expanded states
Actual results: The custom color is displayed only in the expanded state which is not consistent
Reproducible with: 6000.3.0a5
Can't test with: 6000.0.56f1, 6000.1.16f1, 6000.2.2f1
Reproducible on: macOS Sequoia 15.5 (M1)
Not reproducible on: No other environment tested
Note: Reproducible with both themes identically
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 6000.3.0b8):
Fixed an unexpected behavior where toolbar-mode and minimized dynamic panels used the toolbar color, not the custom color.