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[iOS] Chinese word "门“ is displayed wrongly on iOS devices (changes to J...
Reproduction Steps: 1. Open User's project 2. Notice that word "门“ is written in the TextField 3. Build to iOS device 4. Run App 5. ... Read more
GrabPass with "Queue" = "Transparent +1" unlits the surface of unrelated...
Reproduction steps(GIF attached): 1. Open attached project. 2. Select "Main camera" game object. 3. Go to "GameObject > Align View T... Read more
Button with animator is not working after setting it not active and acti...
How to reproduce: 1. Open the attached project 2. Open and play BugScene scene 3. Click on the button in the left (The button has an... Read more
PlayerLoop internal function has been called recursively when building a...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Press play. 4. Inspect the console. Result, e... Read more
Dragging childed image prefab into canvas as a child object does not upd...
Repro steps: 1. Open "Canvas.zip" project; 2. Open "scene" scene; 3. From the Assets folder drag the object "DragMe" on Canvas in th... Read more
[iOS] string.Intern() is extremely slow on IL2CPP builds
Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS device. 3) Tap the screen once. Wait for a message ... Read more
[Android] Kindle Fire crashes after Handheld.PlayFullScreenVideo completed
Steps to reproduce: 1) Download attached project 'New Unity Project.zip' and open in Unity. 2) Build project and run on a device. 3... Read more
[TwoColumnLayout][Selection.activeObject] doesn't update when object is ...
Reproduction steps(GIF attached): 1. Open the attached project. 2. Open the "1" scene. 3. Go to "Window > My Window". 4. Select "New... Read more
[Shaders] Compilation fails on 5.5 if the entire CGPROGRAM is written in...
Steps to reproduce: 1. Open attached project 2. Select 'Occlusion' shader (Assets/AmplifyOcclusion/Resources) 3. Notice there is a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- Fullscreen blit is not working when Render Graph is enabled
- EditorUserBuildSettings is corrupted when changing Editor version of the project