Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.65f1
Issue ID
UUM-112572
Regression
No
Flickering Scene view when post-processing is added to the Camera
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/__Scenes/__ManagerScene.unity” Scene
3. Press “F1” key
4. Hover mouse in Scene view or Game view
Expected result: No flickering exists
Actual result: Flickering is present in Scene view
Reproducible with: 2022.3.65f1 (Flickering is only present in Game view when hovering mouse outside the Game view, but Scene view rendering changes when mouse is hovered over Game view compared to hovering over Scene view)
Could not test with: 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a3 (Assets\Nova\Scripts\Internal\InternalScript_277.cs(13,80): error CS8377: The type 'K' must be a non-nullable value type, along with all fields at any level of nesting, in order to use it as parameter 'TKey' in the generic type or method 'NativeHashMap<TKey, TValue>')
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
I'm closing this bug because it comes with a substantial user project with user modifications. The user was unavailable to provide a more minimal repro.