Search Issue Tracker
Mesh Renderers are flickering and have graphical artifacts in the Player...
How to reproduce:1. Open the user-attached “WebGLFPS.zip” Project2. Build the Project on WebGL with the “SampleScene” Scene added (F... Read more
Generated `UxmlObject` and `UxmlElements` are not being detected by Type...
When an element contains an attribute that has default values in its constructor it will no longer appear in the UI Builder or be se... Read more
Returned parameter t does not correspond to the nearest point found when...
How to reproduce:1. Open the user’s attached “BezierBug.zip” project2. Enter Play Mode3. Observe both logs in the Console window Exp... Read more
Sprite color change is not being applied when changing the color using S...
Reproduction steps:1. Open the attached project “ColorRepro”2. Open the “Assets/Scenes/Main Map” Scene3. Enter the Play mode4. Inspe... Read more
Typo in the warning about UniversalRenderPipeline.RenderSingleCamera bec...
How to reproduce:1. Open the attached project “BugSpelling”2. Observe the Console Expected result: There is no typo in the warning a... Read more
The Editor closes and stays as a ghost process when using EditorUtility....
How to reproduce:1. Open the user-attached project “LayoutCrash”2. Click Test → LoadEditorLayout Expected result: The Console throws... Read more
The user stays signed in after signing out and restarting the Hub
Reproduction steps:1. Open Unity Hub2. Click on the profile icon and Sign in to Unity Hub3. Click on the profile icon and Sing out o... Read more
Building NavMesh with NavMeshSurface does not bake areas into NavMeshTri...
Reproduction steps:1. Open the attached project “NavMeshAwake”2. Open Scene “Assets/Scenes/Game.unity”3. Open Script “Assets/Scripts... Read more
[Android] Vulkan Texture Streaming causes a memory leak which results in...
How to reproduce:1. Open the attached “IN-42087“ project2. In the “Edit” → “Project Settings” → “Player” → “Other Settings” disable ... Read more
VertexAttributeFormat changes are overridden when importing a skinned mesh
Reproduction steps:1. Open the “MeshAttribs” project2. In Project Browser expand the “unit_orc“ asset3. Select the “unit_orc (Mesh)”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value