Search Issue Tracker
Fixed
Fixed in 3.1.5
Votes
0
Found in [Package]
3.1.4
Issue ID
CMCL-1695
Regression
No
Move tool Gizmo flickering when trying to move the disabled Cinemachine Camera with the Tracking Target
How to reproduce:
1. Open the attached "CinemachineBug" project
2. Open the "SampleScene" scene
3. Select the "Third Person Aim Camera" in the Hierarchy and make sure it's disabled
4. Select the "Move Tool" in the Scene view
5. Try to move the Camera and observe the results
Expected results: The Gizmo doesn't move, the same way it behaves when the Camera GameObject is enabled
Actual results: The Gizmo moves and then suddenly goes back and results in flickering
Reproducible with: 3.1.0, 3.1.3, 3.1.4 (6000.0.52f1, 6000.1.10f1, 6000.2.0b10, 6000.3.0a2)
Reproducible on: macOS Sequoia 15.5 (M1)
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment